SELF-MANAGEMENT TO REDUCE THE HABIT OF PLAYING ONLINE GAMES IN STUDENT
Keywords:
self-management, self-contract, self-monitoring, self-rewardAbstract
The development of technology has various impacts on human life. Some of these impacts that need to be considered are the negative impacts in the form of the habit of playing online games. This habit is believed to affect other things so that it will become an obstacle for an individual to complete his duties or obligations. For example, students who have a habit of playing online games will experience interference in carrying out their assignments and obligations because they feel lazy and unenthusiastic. To solve these problems one can use a technique such as self-management, where this technique allows the counselee to reduce the habit of playing online games by committing to manage himself through contracts made by himself and will be controlled and even supervised in reducing his habit of playing online games, as well as to Strengthening so that the counselee remains committed to be done through giving gifts in the form of things he likes as gifts for achieving his daily target. Therefore the use of self-management techniques is expected to be able to help counselees, especially students, in reducing their habit of playing online games which interfere with them so that their duties and obligations are often neglected.
Key words : Self Management, Self Contract, Self Monitoring, Self Reward