Digital Trainer (Diner) as the learning media to support dynamic electricity concept
Abstract
The 2013 curriculum applies nationally to improve learners’ thinking ability in high-level. Graduate Competency Standards include attitudes, knowledge, and skills. One of the problems in teaching and learning activities (KBM) is students have difficulties in understanding the concept of materials, especially Dynamic Electric materials. It because the classroom learning tends to be declarative, procedural activities (practicum) is not optimal as well as the availability of learning media to support the achievement of learning objectives. The study was conducted to determine the feasibility of digital trainer as a medium of learning in improving understanding the concept of Dynamic Electricity judging from the validity and implementation of learning and knowing the effectiveness of digital trainer as a medium of learning to improve understanding the concept of Dynamic Electricity. This research method follows the development phase of the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The digital trainer is designed in series electricity connected to electrical components and electronic devices which already exist in the community then modified with the addition of resistors, capacitors, and inductor as well as using LCD so that the result or measurement value can be read directly by the system. The props are simulated in classroom learning by taking the sample and then be evaluated. The results show that the digital trainer is valid as a medium of learning based on the validity of learning media along with the device, while based on digital trainer implementation is good used as learning media, and based on learning outcomes for the cognitive domain is declared valid so a digital trainer can be declared as viable and effective as learning media to improve the concept understanding of Dynamic Electricity.