Pemanfaatan Aplikasi Desain Grafis Canva dalam Pembelajaran Multimedia di SMA Negeri 1 Taman

Authors

  • Ayun Permata Syahrir Universitas Negeri Surabaya
  • Sadira Putri Zahirah Universitas Negeri Surabaya
  • Ummi Salamah Universitas Negeri Surabaya

Keywords:

Learning media, multimedia, Canva, graphic design

Abstract

The Covid-19 pandemic era requires students and teachers to be more creative and innovative
in learning, especially teachers when preparing teaching materials. This made the Canva
application more widely used at that time until now. Apart from using books or oral
explanations, teachers are expected to have different learning media according to current
conditions and materials. The rapid development of technology encourages us to be more
sensitive to technology-based learning environments such as graphic design, one of which is
Canva. Canva is an application that helps users easily design various types of creativity from
their own inspiration. This application can be used as a medium to support learning
multimedia. Learning multimedia is a form of technology that can be used as an alternative
learning tool. The introduction of multimedia as a learning method can create an interesting
atmosphere in learning because multimedia combines several media elemens. This article aims
to examine the benefits of supporting the use of Canva graphic design applications in
multimedia learning in high school. The research method used is descriptive qualitative which
makes scientific literature as a reference reference in this research. We also conducted short
interviews with several Canva users to support the research. The results of the research
conducted reveal (1) the definition of Canva; (2) Canva features; (3) how to use; (4) the
benefits of using Canva in multimedia learning; (5) the advantages and disadvantages of
Canva.

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Published

2023-10-07