Problem Implementasi Pembelajaran Coding pada Jenjang Sekolah Dasar di Wilayah 3 T Kabupaten Sumenep

Authors

  • Ike Yuli Mestika Dewi Universitas PGRI Sumenep
  • Mohamad Suhaidi Universitas PGRI Sumenep

Keywords:

Problem Implementasi, Wilayah 3T, Pembelajaran Coding, Sekolah Dasar

Abstract

The development of digital technology necessitates learning innovations in primary education, including in Arts and Crafts (Seni Budaya dan Prakarya/SBdP). One relevant approach is the integration of Computational Thinking (CT), a problem-solving mindset that develops students’ abilities to solve problems systematically, creatively, and logically. This study aims to analyze the implementation of CT in SBdP learning and its impact on enhancing students’ creativity. The study employed a qualitative approach through a literature review and limited classroom implementation involving fourth-grade primary school students. The findings indicate that the integration of CT principles decomposition, pattern recognition, abstraction, and algorithms, can be effectively applied through SBdP activities, such as digital drawing, creating simple music patterns using applications, and designing crafts with the assistance of technological devices. The implementation of CT in SBdP was found to enhance various dimensions of students’ creativity, particularly fluency, flexibility, elaboration, and originality. Therefore, integrating Computational Thinking into SBdP learning not only strengthens students’ technological competencies but also fosters creativity, imagination, and problem-solving skills in accordance with the demands of 21st-century education.

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Published

2026-01-01

Issue

Section

Articles