Systematic Literature Review (SLR) on the Effect of Animation Skill Competence on Employability

Authors

  • Mardi Universitas Negeri Surabaya
  • Any Sutiadiningsih Universitas Negeri Surabaya
  • I Gusti Putu Asto B Universitas Negeri Surabaya
  • Tri Wrahatnolo Universitas Negeri Surabaya
  • Lilik Anifah

Keywords:

Animation Skill, Competency, Employability, SLR

Abstract

In the world of the creative industry, animation had become one of the important things needed to produce interesting visual content. Good animation skills can increase individual competitiveness in the world of work and can also affect the chance of getting a job . This study used the SLR method to collect and analyze recent research on the influence of animation skill competency on employability. In this study, we found that individuals with good animation skills have a better chance of getting a job and can also earn a higher salary. In addition, our research showed that the competency level of animation skills was very important for increasing employability. Individuals with better animation skills tend to have the ability to produce better and more engaging content, thereby adding value to the organization. However, this study also found that other factors such as work experience and education also have a significant effect on employability. Therefore, further research was needed to study the relationship between animation skills and other factors that can affect employability. Improving the competence of animation skills can increase individual employability in the creative industries. This research can provide guidance for individuals and organizations in developing better animation skills to increase competitiveness and employment opportunities

References

Andrian, Y., & Rusman, R. (2019). Implementasi pembelajaran abad 21 dalam kurikulum 2013. Jurnal Penelitian Ilmu Pendidikan, 12(1). https://doi.org/10.21831/jpipfip.v12i1.20116

Öztürk, Ö. T. (2023). Examination of 21st Century Skills and Technological Competences of Students of Fine Arts Faculty. International Journal of Education in Mathematics, Science and Technology, 11(1). https://doi.org/10.46328/ijemst.2931

St. Louis, A. T., Thompson, P., Sulak, T. N., Harvill, M. L., & Moore, M. E. (2021). Infusing 21st Century Skill Development into the Undergraduate Curriculum: The Formation of the iBEARS Network. Journal of Microbiology & Biology Education, 22(2). https://doi.org/10.1128/jmbe.00180-21

Friatin, L. Y., Rachmawati, E., & Ratnawati, R. (2017). Blended Learning Voice: Students’ Perceptions Of Mid Transitioning Into Digital Needs Of Academic Reading. EDUCATIO : Journal of Education, 2(2). https://doi.org/10.29138/educatio.v2i2.183

Gopalan, V., Bakar, J. A. A., & Zulkifli, A. N. (2023). Systematic literature review on critical success factors in implementing augmented reality for science learning environment (2006–2021). Education and Information Technologies. https://doi.org/10.1007/s10639-023-11613-y

Alallan, Y. K., & Manaf, A. A. (2020). A Review: Developing Employability Basic Skills and Their Relevant Earning Techniques in the Animation Creative Industries. International Journal of Contemporary Research and Review, 11(12). https://doi.org/10.15520/ijcrr.v11i12.867

Chasanah, U., & Prastowo, A. (2021). Study the ICT-Based Tutorial Model for Upper-Class of Elementary School in the Perspective of Constructivist Approach. Madrasah: Jurnal Pendidikan Dan Pembelajaran Dasar, 13(2). https://doi.org/10.18860/mad.v13i2.11297

Purnama, S., Ulfah, M., Ramadani, L., Rahmatullah, B., & Ahmad, I. F. (2022). Digital Storytelling Trends in Early Childhood Education in Indonesia: A Systematic Literature Review. JPUD - Jurnal Pendidikan Usia Dini, 16(1). https://doi.org/10.21009/jpud.161.02

Ayres, P., Marcus, N., Chan, C., & Qian, N. (2009). Learning hand manipulative tasks: When instructional animations are superior to equivalent static representations. Computers in Human Behavior, 25(2). https://doi.org/10.1016/j.chb.2008.12.013

Mardi, M. (2021). Meningkatkan Mutu Sumber Daya Manusia Bidang Animasi Melalui Program SMK PK (Pusat Keunggulan). JIRA: Jurnal Inovasi Dan Riset Akademik, 2(8). https://doi.org/10.47387/jira.v2i8.208

Fan, J. Y., Lu, Y. Q., Qu, Q. X., & Zhang, L. (2021). Creating cultural brand equity from the perspective of consumer cognition - a case study of Chinese animation brands. Procedia Computer Science, 199. https://doi.org/10.1016/j.procs.2022.01.07

Ihsan, M. (2018). Analisis Faktor-Faktor Yang Mempengaruhi Kesiapan Kerja Pada Siswa SMK Negeri 1 Sinjai. Jurnal Pendidikan, 6(2). https://doi.org/10.36232/pendidikan.v6i2.156

Nurhopipah, A., Hasanah, U., Arifudin, D., & ... (2020). Stimulasi Potensi Anak Melalui Kegiatan Tour the Animator Talent. JMM (Jurnal …, 4(2)

Downloads

Published

2024-03-26

How to Cite

Mardi, Sutiadiningsih, A., B, I. G. P. A., Wrahatnolo, T., & Anifah, L. (2024). Systematic Literature Review (SLR) on the Effect of Animation Skill Competence on Employability. Proceeding of International Joint Conference on UNESA, 1(2), 22. Retrieved from https://proceeding.unesa.ac.id/index.php/pijcu/article/view/1204

Issue

Section

Articles